I was part of the main vehicle modelling team for the game Dakar Desert Rally, taking part on most of the development and production phases of the game.
Outside of modelling, I had a big part in the physics (configuring the handling characteristics of all of the vehicles), research of vehicle info as well as QA related to the vehicle's visuals, sound and creation of screenshots/in-engine renders of all the vehicles.
As a huge car aficionado, it was a big honor to be part on this game and an amazing way to start my career in the Video game industry.
A big shout out to my brothers in arms in the 3D Vehicle team, Animation team, 2D Team, and everyone from the Saber Porto Team!